Mac mini 2011 external gpu4/2/2023 So there are technical reasons for dropping support for old hardware. Metal also unifies the graphics api between TvOS, iOS and MacOS. Their GPU's didn't support the instructions needed to use Metal. And while we wouldn’t recommend the expensive eGPU Pro. Which is why Mac's before 2012 could not be upgraded. The Mac mini’s integrated graphics could only manage 14.5fps on this test, but plugging in the eGPU Pro allowed it to hit a full 145fps. Then more recently, I had to upgrade my friends iMAC with a Kepler GPU because Apple's latest OS's from High Sierra onward use a newer but significantly more low-level and efficient METAL graphics API. So they technically couldn't upgrade, period. But the fact was their cpu's didn't have 64bit instruction sets. People lost all iOS updates and were understandably upset. Like when iOS switched from 32bit to 64bit sometimes around the iphone5 to iphone 6. Many people have said this, but when I dive deeper into it, I've found actual technical reasons for loss of software updates. For 330, it comes packed with external connectivity in the form of five USB ports, Gigabit Ethernet, and an SD card reader (features even our top picks charge more for). Apple have shown little regard for backwards compatibility for anything in the past. Sizzling said:That’s probably part of Apple’s business case for doing this. First, make sure you have connected eGPU device correctly: plug eGPU device to Mac via Thunderbolt and connect your display directly to eGPU.
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